Until they get nerfed a good strategy would probably be to play Promethian Oathbound with the Purifier suit for your commander. Shrouded Step can give your ranged units the obscured modifier, making them harder to shoot.Honestly they feel a bit too powerful early game right now. Vanguard Pugs can apply obscured to friendlies, making them harder to hit.ġ2. Promethean units can apply thermal debuffs, which make target easier to hit.ġ1. The thermal mod, Laser Precision Module, gives +1 range.ġ0. Vanguard and Amazon commanders get thermal weapon mods, which can apply burning.ĩ. Mantra of Clarity which only Kir'ko and Syndicate players can research, makes it easier to shoot targets.Ĩ. Vanguard Owls can make it easier to hit a target.ħ. Sniper weapons available at the beginning of the game to all races, except shakarn (skakarn get the deadeye gun which works like a sniper).Ħ. Celestian commanders also get access to an early stagger resistance mod.ĥ. Celestian heroes get the Aura of Guidance, hero skill, which gives +10% accuracy to units being lead by the hero with the skill.Ĥ. Kir'ko heroes get Guiding Hand at level 12, which gives +20% accuracy and +1 range to friendly units in a 1 hex radius.ģ. Amazons heroes can get the Visual Acuity, hero skill, which gives +1 range when in cover.Ģ. Ideally it would be great to point out what equipment works well in ranged (weapons and mods), and maybe even how you can get in it game, as well as useful hero skills (which you can select when you level up)ġ. Right now I only have a few tips, and will get more later in the week. This week I am going to make a video highlighting all the tips that I can think of, and that are suggested through threads like this one, for how to make an effective RANGED hero.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |