Dragon Age 2 has no such problem, so players can worry more about individual choices and conversations rather than maximizing their score. The persuasion options in Mass Effect games are tied to the player's Paragon/Renegade score, and it could be difficult to unlock some of them without committing fully to one path or the other. One of the main advantages compared to Mass Effect's Paragon/Renegade system is that Dragon Age 2 doesn't push players into sticking with a Personality. The idea was that this allowed Hawke to have a consistent Personality reflecting how they act most of the time while still allowing for emotional appeals or outbursts when the situation warrants. However, the longer players stuck to one Personality, the harder it was to switch to another one. Players could change Hawke's Personality by picking enough dialogue choices from one of the other Personalities. It also unlocks new dialogue choices that allow players to talk their way past some enemies or gain an advantage in combat. Whether Dragon Age 2's protagonist Hawke has a Diplomatic, Humorous, or Aggressive Personality determines what they will say during scenes where the player doesn't have control. Diplomatic and Helpful options were green and blue, Humorous and Charming choices were purple, and Aggressive or Direct statements were red. The dialogue wheel would often split dialogue options into six color-coded categories, corresponding to three Personalities that Hawke can develop. The closest Dragon Age ever got to something like Mass Effect's morality system was the personality mechanics from Dragon Age 2. However, Dragon Age emphasizes how characters react to the player's decision rather than adding points to a morality scoreboard. Mass Effect's Paragon/Renegade morality system was a core part of the series.
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